HTML5 Canvas实现圆形并显示百分比的进度条实例详解作者:PHP中文网2017-08-22 17:27:20本篇文章主要介绍了HTML5 Canvas 实现圆形进度条并显示数字百分比效果示例,具有一定的参考价值,有兴趣的可以了解一下
本文介绍了HTML5 Canvas 实现圆形进度条并显示数字百分比效果示例,具体如下:
实现效果
1.首先创建html代码
<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
2.创建canvas环境
var canvas = document.getElementById('canvas'), //获取canvas元素
context = canvas.getContext('2d'), //获取画图环境,指明为2d
centerX = canvas.width/2, //Canvas中心点x轴坐标
centerY = canvas.height/2, //Canvas中心点y轴坐标
rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度
speed = 0.1; //加载的快慢就靠它了
3.绘制5像素宽的运动外圈
//绘制5像素宽的运动外圈
function blueCircle(n){
context.save();
context.strokeStyle = "#fff"; //设置描边样式
context.lineWidth = 5; //设置线宽
context.beginPath(); //路径开始
context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针)
context.stroke(); //绘制
context.closePath(); //路径结束
context.restore();
}
4.绘制白色外圈
//绘制白色外圈
function whiteCircle(){
context.save();
context.beginPath();
context.lineWidth = 2; //设置线宽
context.strokeStyle = "red";
context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
context.stroke();
context.closePath();
context.restore();
}
5.百分比文字绘制
function text(n){
context.save(); //save和restore可以保证样式属性只运用于该段canvas元素
context.strokeStyle = "#fff"; //设置描边样式
context.font = "40px Arial"; //设置字体大小和字体
//绘制字体,并且指定位置
context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
context.stroke(); //执行绘制
context.restore();
}
6.让它运动起来
//动画循环
(function drawFrame(){
window.requestAnimationFrame(drawFrame);
context.clearRect(0, 0, canvas.width, canvas.height);
whiteCircle();
text(speed);
blueCircle(speed);
if(speed > 100) speed = 0;
speed += 0.1;
}());
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas 圆形进度条并显示数字百分比</title>
<style>
*{margin:0;padding:0;}
body{text-align:center;background-color:#000;}
</style>
</head>
<body>
<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
<script>
window.onload = function(){
var canvas = document.getElementById('canvas'), //获取canvas元素
context = canvas.getContext('2d'), //获取画图环境,指明为2d
centerX = canvas.width/2, //Canvas中心点x轴坐标
centerY = canvas.height/2, //Canvas中心点y轴坐标
rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度
speed = 0.1; //加载的快慢就靠它了
//绘制5像素宽的运动外圈
function blueCircle(n){
context.save();
context.strokeStyle = "#fff"; //设置描边样式
context.lineWidth = 5; //设置线宽
context.beginPath(); //路径开始
context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针)
context.stroke(); //绘制
context.closePath(); //路径结束
context.restore();
}
//绘制白色外圈
function whiteCircle(){
context.save();
context.beginPath();
context.lineWidth = 2; //设置线宽
context.strokeStyle = "red";
context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
context.stroke();
context.closePath();
context.restore();
}
//百分比文字绘制
function text(n){
context.save(); //save和restore可以保证样式属性只运用于该段canvas元素
context.strokeStyle = "#fff"; //设置描边样式
context.font = "40px Arial"; //设置字体大小和字体
//绘制字体,并且指定位置
context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
context.stroke(); //执行绘制
context.restore();
}
//动画循环
(function drawFrame(){
window.requestAnimationFrame(drawFrame);
context.clearRect(0, 0, canvas.width, canvas.height);
whiteCircle();
text(speed);
blueCircle(speed);
if(speed > 100) speed = 0;
speed += 0.1;
}());
}
</script>
</body>
</html>
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