最近在写一些C++的图形代码,在调试和测试过程中都会需要在终端打印一些信息出来。之前的做法是直接用
std::cout<<"Some Word"<<std::endl;
这样做其实非常的麻烦,每次都要打很多的字母还有特殊符号,除去我要打印的内容,还需要按下28下键盘,简直不能忍!
参考Unity里面的打log的方式
Debug.Log("Some Word");
或者Qt中的处理方式
qDebug() << "Some Word";
这两种都方便太多。
今天要实现的Log系统需要满足的特性有:
1.很方便地在终端打印各种类型数据信息;
2.可以区分Log等级;
3.打印信息的同时能够提供打印语句的文件,函数名,行号
简单地画了下UML,主要分为下面几个类
简单说一下类的作用
MessageLogContext
记录Log的上下文,也就是Log处在的文件,函数名,行号。
MessageLogger
主要的Log类,提供了上次调用的一些接口,注意一下这个宏比较有意思
qDebug MessageLogger(__FILE__, __FUNCTION__, __LINE__).debug
这样当使用
qDebug()
的时候,
宏替换就直接转换成了MessageLogger的构造函数
MessageLogger(__FILE__, __FUNCTION__, __LINE__).debug()
等于是先构造MessageLogger,然后调用这个对象的debug()方法。
Debug
具体处理Debug信息的类。
用了一个内部Stream结构体来记录Debug信息,记得在使用前要new,析构的时候delete掉。
重构了很多的<<方法,就是为了能处理多种数据类型,包括自定义的类。还可以通过模板来打印stl里面的东西。
LogToConsole是将log信息打印到终端的函数,在析构函数中会被调用。如果想要实现更加炫酷的打印log方式(各种颜色),扩展这个函数就好了。
整个Log的流程如下图
void DebugTest()
{
Vector2 v = Vector2(1, 1);
Vector2 v2 = Vector2(2, 1);
Vector3 v3 = Vector3(0, 2, 1);
Vector3 v4 = Vector3(0, 2, 1);
Vector3 v5 = Vector3(23, 112, 22);
Vector3 v6 = Vector3(23, 112, 22);
std::vector<Vector3> vec;
vec.push_back(v3);
vec.push_back(v4);
vec.push_back(v5);
vec.push_back(v6);
vec.push_back(v6);
vec.push_back(v6);
vec.push_back(v6);
vec.push_back(v6);
std::string testStr = "vector Test";
qDebug() << "Hello Debug";
qDebug() <<""<< v << v2<< v3;
qDebug() << v3;
qWarning() << vec;
}
运行结果
MessageLogContext.h
#pragma once
#include <string>
class MessageLogContext
{
public:
MessageLogContext() : line(0), file(0), function(0) {}
MessageLogContext(const char *fileName, const char *functionName, int lineNumber)
: file(fileName), function(functionName), line(lineNumber) {}
int line;
const char *file;
const char *function;
void copy(const MessageLogContext &logContext)
{
this->file = logContext.file;
this->line = logContext.line;
this->function = logContext.function;
}
private:
friend class MessageLogger;
friend class Debug;
};
Log.h
#pragma once
#define qDebug MessageLogger(__FILE__, __FUNCTION__, __LINE__).debug
#define qInfo MessageLogger(__FILE__, __FUNCTION__, __LINE__).info
#define qWarning MessageLogger(__FILE__, __FUNCTION__, __LINE__).warning
#define qCritical MessageLogger(__FILE__, __FUNCTION__, __LINE__).critical
#define qFatal MessageLogger(__FILE__, __FUNCTION__, __LINE__).fatal
#include "Debug.h"
#include "MessageLogContext.h"
class MessageLogger
{
public:
MessageLogger() : context(){}
MessageLogger(const char *fileName, const char *functionName, int lineNumber)
: context(fileName, functionName, lineNumber) {}
Debug info() const;
Debug warning() const;
Debug critical() const;
Debug debug() const;
protected:
private:
MessageLogContext context;
};
Log.cpp
#include "Log.h"
Debug MessageLogger::debug() const
{
std::string debug = "debug";
Debug dbg = Debug(&debug);
MessageLogContext &ctxt = dbg.stream->context;
ctxt.copy(context);
dbg.stream->logType = Info;
return dbg;
}
Debug MessageLogger::info() const
{
Debug dbg = Debug();
MessageLogContext &ctxt = dbg.stream->context;
ctxt.copy(context);
dbg.stream->logType = Info;
return dbg;
}
Debug MessageLogger::warning() const
{
Debug dbg = Debug();
MessageLogContext &ctxt = dbg.stream->context;
ctxt.copy(context);
dbg.stream->logType = Warning;
return dbg;
}
Debug MessageLogger::critical() const
{
Debug dbg = Debug();
MessageLogContext &ctxt = dbg.stream->context;
ctxt.copy(context);
dbg.stream->logType = Error;
return dbg;
}
Debug.h
#pragma once #include <iostream> #include <iomanip> #include <fstream> #include <string> #include <cstdlib> #include <stdint.h> #include <sstream> #include "Math/Vector2.h" #include "Math/Vector3.h" #include <vector> //#include "Log.h" #include "MessageLogContext.h" enum LogType { Info, Warning, Error, Default, }; class Debug { public: struct Stream { Stream():ss(), space(true), context() {} Stream(std::string *s) :ss(*s), space(true), context(){} std::ostringstream ss; bool space; MessageLogContext context; LogType logType; } *stream; Debug() : stream(new Stream()) {} inline Debug(std::string *s) : stream(new Stream(s)) {} ~Debug(); inline Debug &operator<<(bool t) { stream->ss<<(t ? "true" : "false"); return maybeSpace(); } inline Debug &operator<<(char t) { stream->ss<< t; return maybeSpace(); } inline Debug &operator<<(signed short t) { stream->ss << t; return maybeSpace(); } inline Debug &operator<<(unsigned short t) { stream->ss << t; return maybeSpace(); } inline Debug &operator<<(std::string s) { stream->ss << s; return maybeSpace(); } inline Debug &operator<<(const char* c) { stream->ss << c; return maybeSpace(); } inline Debug &operator<<(Vector2 vec) { stream->ss << "(" << vec.x <<","<< vec.y<<")"; return maybeSpace(); } inline Debug &operator<<(Vector3 vec) { stream->ss << "(" << vec.x << "," << vec.y <<"," << vec.z << ")"; return maybeSpace(); } inline Debug &space() { stream->space = true; stream->ss << ' '; return *this; } inline Debug &nospace() { stream->space = false; return *this; } inline Debug &maybeSpace() { if (stream->space) stream->ss << ' '; return *this; } template <typename T> inline Debug &operator<<(const std::vector<T> &vec) { stream->ss << '('; for (int i = 0; i < vec.size(); ++i) { stream->ss << vec.at(i); stream->ss << ", "; } stream->ss << ')'; return maybeSpace(); } void LogToConsole(LogType type, const MessageLogContext &context, std::string logBuffer); private: static Debug* _instance; };