前些天去考科目二,感觉经历了一场不是高考却胜似高考的考试(10年前的5分之差, 还是难以释怀)!
一行八人,就我学的时间最少(4天,8人一辆车),教练都觉得我肯定还得再来一次!
靠着运气和信念,惊险的通过了侧方停车和倒车入库,终于还是抚慰了一下10年前那颗年轻的心!
——————————感慨完毕,回归主题——————————
终于修改完了客户提交的bugs,发布、更新、测试、邮件通知,悠哉悠哉的浏览博客园...然后客户来了...
客户:我提的需求怎么都没修改,这个按钮颜色也没变,点击效果还是以前的,那个界面也没修改...!@#$%^&*...
我:我这里都正常的,截图给你看下...
客户:要不你远程看下什么问题。
我:哦,浏览器缓存没有更新,你强制刷新下
客户:怎么强制刷新?
我:ctrl+f5,手机上...!@#$%^&*...
客户:(° ?°)~@
——————————以上对话来源生活,如有雷同,实属正常——————————
每次更新后,总会产生这样的对话,每次解释半天都是无功而返,最后还是一个个的给每个js,css文件加上 ?v=111 这样的字样,劳心又费神,还不讨好。
然后引入combres 以为可以万事大吉了,增加js和css引用麻烦,每次去修改配置也是麻烦,同事也都不愿意用了。
最后,只能要求大家修改时都添加 ?v=xxx 的字样,律己容易律人难,再则操作确实也不方便,大家更不愿意弄了。
你不去修改,问题就在那里,只增不减...
快捷输入
后来发现VS有这么一个功能,可以把代码片段拖到工具栏,点击可以自动快捷输入,效果如下,用起来非常方便,当时就想如果js和css版本号也可以有快捷的输入,大家也会更愿意去操作吧,但是因为这个内容是固定的,所以用起来还是不太方便。于是,路漫漫其修远兮,吾将上下而求索!
VS插件开发---自己动手,丰衣足食
直到看到这个 《强迫症的福利——我的第一个VS插件,对using排序!》 文章,我就知道了:只要你想,就有可能。至于安装 VisualStudio SDK,创建项目之类的,前面的文章已经讲得蛮多了。有兴趣的可以移步前面的文章链接哈!
配置要修改的不多,基本就是图标、快捷键、菜单名称等。以下是我的完整配置文件
<?xml version="1.0" encoding="utf-8"?> <CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <!-- This is the file that defines the actual layout and type of the commands. It is divided in different sections (e.g. command definition, command placement, ...), with each defining a specific set of properties. See the comment before each section for more details about how to use it. --> <!-- The VSCT compiler (the tool that translates this file into the binary format that VisualStudio will consume) has the ability to run a preprocessor on the vsct file; this preprocessor is (usually) the C++ preprocessor, so it is possible to define includes and macros with the same syntax used in C++ files. Using this ability of the compiler here, we include some files defining some of the constants that we will use inside the file. --> <!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> <Extern href="stdidcmd.h"/> <!--This header contains the command ids for the menus provided by the shell. --> <Extern href="vsshlids.h"/> <!--The Commands section is where commands, menus, and menu groups are defined. This section uses a Guid to identify the package that provides the command defined inside it. --> <Commands package="guidfillVersionPackage"> <!-- Inside this section we have different sub-sections: one for the menus, another for the menu groups, one for the buttons (the actual commands), one for the combos and the last one for the bitmaps used. Each element is identified by a command id that is a unique pair of guid and numeric identifier; the guid part of the identifier is usually called "command set" and is used to group different command inside a logically related group; your package should define its own command set in order to avoid collisions with command ids defined by other packages. --> <!-- In this section you can define new menu groups. A menu group is a container for other menus or buttons (commands); from a visual point of view you can see the group as the part of a menu contained between two lines. The parent of a group must be a menu. --> <Groups> <Group guid="guidfillVersionPackageCmdSet" priority="0x0600"> <Parent guid="guidSHLMainMenu"/> </Group> </Groups> <!--Buttons section. --> <!--This section defines the elements the user can interact with, like a menu command or a button or combo box in a toolbar. --> <Buttons> <!--To define a menu group you have to specify its ID, the parent menu and its display priority. The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use the CommandFlag node. You can add more than one CommandFlag node e.g.: <CommandFlag>DefaultInvisible</CommandFlag> <CommandFlag>DynamicVisibility</CommandFlag> If you do not want an image next to your command, remove the Icon node /> --> <Button guid="guidfillVersionPackageCmdSet" priority="0x0100" type="Button"> <Parent guid="guidfillVersionPackageCmdSet" /> <Icon guid="guidImages" /> <Strings> <ButtonText>设置版本号</ButtonText> </Strings> </Button> </Buttons> <!--The bitmaps section is used to define the bitmaps that are used for the commands.--> <Bitmaps> <!-- The bitmap id is defined in a way that is a little bit different from the others: the declaration starts with a guid for the bitmap strip, then there i sthe resource id of the bitmap strip containing the bitmaps and then there are the numeric ids of the elements used inside a button definition. An important aspect of this declaration is that the element id must be the actual index (1-based) of the bitmap inside the bitmap strip. --> <Bitmap guid="guidImages" href="Resources\fillVersion.png" usedList="bmpPic1"/> </Bitmaps> </Commands> <KeyBindings> <!-- 设置快捷键 alt+J. --> <KeyBinding guid="guidfillVersionPackageCmdSet" editor="guidVSStd97" key1="J" mod1="ALT" /> </KeyBindings> <Symbols> <!-- This is the package guid. --> <GuidSymbol value="{67c49ffd-7eca-4805-9b45-a837fb03a08c}" /> <!-- This is the guid used to group the menu commands together --> <GuidSymbol value="{af86a8d5-ac26-40b6-be11-0fcf3d9bd974}"> <IDSymbol value="0x1020" /> <IDSymbol value="0x0100" /> </GuidSymbol> <GuidSymbol value="{da500753-6754-4737-82c4-2b65d5e9ad59}" > <IDSymbol value="1" /> <IDSymbol value="2" /> <IDSymbol value="3" /> <IDSymbol value="4" /> <IDSymbol value="5" /> <IDSymbol value="6" /> </GuidSymbol> </Symbols> </CommandTable>
搭好项目,配置完成,我们开始上菜了。
小菜第一版我们知道菜单的逻辑都在 fillVersion.cs -》MenuItemCallback 中实现
第一版功能非常简单,就是简单的输入 ?v=yyyyMMddss,表面上已经实现了我的想法,确实也比原来方便多了,只要按下快捷键就完成原来多次输入的效果,代码如下