一,假设
假设,所有可添加鼠标事件的对象,都有一个mouseEvent方法,添加的鼠标事件同过这个mouseEvent来调用。
这样的话,添加鼠标事件,其实只需要给canvas添加一个鼠标事件,然后循环LGlobal类里的childList,即循环所有的可视对象,如果被添加了鼠标事件,那么就调用它相应的方法。
二,实现
1,给LGlobal类追加mouseEvent方法,然后修改LGlobal类的setCanvas,实现canvas的鼠标事件的添加与调用
- LGlobal.setCanvas = function (id,width,height){
- LGlobal.canvasObj = document.getElementById(id);
- if(width)LGlobal.canvasObj.width = width;
- if(height)LGlobal.canvasObj.height = height;
- LGlobal.width = LGlobal.canvasObj.width;
- LGlobal.height = LGlobal.canvasObj.height;
- LGlobal.canvas = LGlobal.canvasObj.getContext("2d");
- LEvent.addEventListener(LGlobal.canvasObj,LMouseEvent.MOUSE_DOWN,function(event){
- LGlobal.mouseEvent(event,LMouseEvent.MOUSE_DOWN);
- });
- }
- LGlobal.mouseEvent = function(event,type){
- var key;
- for(key in LGlobal.childList){
- if(LGlobal.childList[key].mouseEvent){
- LGlobal.childList[key].mouseEvent(event,type);
- }
- }
- }
mouseEvent方法中,我们需要做2个处理,
1),判断自己是否添加了鼠标事件,如果没有添加,则循环它的childList
2),如果添加了鼠标事件,判断自己是否被点击,LSprite虽说意义上是可视类,但是其实目前它本身是不可见的,可见的是它上面的Bitmap,准确点说,是这个Bitmap类中的BitmapData,更准确点说,是这个BitmapData中的Image,所以判断自己是否被点击,需要判断的是LSprite中的childList中的可视对象是否被点击,如果被点击,则调用相应的方法
- mouseEvent:function (event,type,cood){
- if(cood==null)cood={x:0,y:0};
- var self = this;
- if(self.mouseList.length == 0){
- for(key in self.childList){
- if(self.childList[key].mouseEvent){
- self.childList[key].mouseEvent(event,type,{x:self.x+cood.x,y:self.y+cood.y});
- }
- }
- return;
- }
- if(self.childList.length == 0)return;
- var key;
- var isclick = false;
- for(key in self.childList){
- isclick = self.childList[key].ismouseon(event,{x:self.x+cood.x,y:self.y+cood.y});
- if(isclick)break;
- }
- if(isclick){
- for(key in self.mouseList){
- var obj = self.mouseList[key];
- if(obj.type == type){
- event.selfX = event.offsetX - (self.x+cood.x);
- event.selfY = event.offsetY - (self.y+cood.y);
- event.currentTarget = self;
- obj.listener(event);
- }
- }
- return;
- }
- },
- ismouseon:function(event,cood){
- var self = this;
- var key;
- var isclick = false;
- for(key in self.childList){
- isclick = self.childList[key].ismouseon(event,{x:self.x+cood.x,y:self.y+cood.y});
- if(isclick)break;
- }
- return isclick;
- }
ismouseon方法,用来判断自己是否被点击
LBitmap类中也需要判断是否自己被点击,所以添加ismouseon
- ismouseon:function(event,cood){
- var self = this;
- if(event.offsetX >= self.x + cood.x && event.offsetX <= self.x + cood.x + self.width &&
- event.offsetY >= self.y + cood.y && event.offsetY <= self.y + cood.y + self.height){
- return true;
- }else{
- return false;
- }
- }
添加鼠标事件的时候,模仿ActionScript的语法
- backLayer.addEventListener(LMouseEvent.MOUSE_DOWN, onmousedown);
下面,准备一张地图,一个人物行走图,用鼠标事件来控制人物的走动,
- init(80,"back",800,480,main);
- var list = new Array();
- var index = 0;
- var backLayer;
- //地图
- var mapimg;
- //人物
- var playerimg;
- var loader
- var imageArray;
- var animeIndex = 0;
- var dirindex = 0;
- var dirarr = new Array({x:0,y:1},{x:-1,y:0},{x:1,y:0},{x:0,y:-1},{x:-1,y:1},{x:1,y:1},{x:-1,y:-1},{x:1,y:-1});
- var dirmark = {"0,1":0,"-1,0":1,"1,0":2,"0,-1":3,"-1,1":4,"1,1":5,"-1,-1":6,"1,-1":7};
- //移动目标
- var toX = 0;
- var toY = 0;
- function main(){
- loader = new LLoader();
- loader.addEventListener(LEvent.COMPLETE,loadBitmapdata);
- loader.load("back.jpg","bitmapData");
- }
- function loadBitmapdata(event){
- var bitmapdata = new LBitmapData(loader.content);
- mapimg = new LBitmap(bitmapdata);
- loader = new LLoader();
- loader.addEventListener(LEvent.COMPLETE,loadOver);
- loader.load("1.png","bitmapData");
- }
- function loadOver(event){
- var bitmapdata = new LBitmapData(loader.content,0,0,70,92);
- imageArray = LGlobal.divideCoordinate(bitmapdata.image.width,bitmapdata.image.height,8,8);
- document.getElementById("inittxt").innerHTML="";
- playerimg = new LBitmap(bitmapdata);
- playerimg.bitmapData.setCoordinate(0,0);
- index = 0;
- backLayer = new LSprite();
- addChild(backLayer);
- backLayer.addChild(mapimg);
- backLayer.addChild(playerimg);
- backLayer.addEventListener(LEvent.ENTER_FRAME, onframe)
- backLayer.addEventListener(LMouseEvent.MOUSE_DOWN, onmousedown);
- }
- function onframe(){
- index++;
- if(index >= imageArray[0].length){
- index = 0;
- }
- var markx = 0,marky = 0;
- var l = 3;
- if(playerimg.x > toX){
- playerimg.x -= l;
- markx = -1;
- }else if(playerimg.x < toX){
- playerimg.x += l;
- markx = 1;
- }
- if(playerimg.y > toY){
- playerimg.y -= l;
- marky = -1;
- }else if(playerimg.y < toY){
- playerimg.y += l;
- marky = 1;
- }
- if(markx !=0 || marky != 0){
- var mark = markx+","+marky;
- dirindex = dirmark[mark];
- }
- playerimg.bitmapData.setCoordinate(imageArray[dirindex][index].x,imageArray[dirindex][index].y);
- }
- function onmousedown(event){
- toX = parseInt(event.selfX/3)*3;
- toY = parseInt(event.selfY/3)*3;
- }
http://fsanguo.comoj.com/html5/jstoas02/index.html
下一篇,研究下继承吧