canvas教程

canvas画图--流畅没有齿痕的线,图像画线

字号+ 作者:H5之家 来源:H5之家 2017-03-02 13:01 我要评论( )

画图,首先要获取鼠标位置,当鼠标在画图板上移动时,随之画线。1.画图板canvas,监听鼠标事件2.获取鼠标事件,得到鼠标位置。varmouse={x:0,y:0};//起始鼠标位

canvas画图--流畅没有齿痕的线,图像画线

画图,首先要获取鼠标位置,当鼠标在画图板上移动时,随之画线。
1.画图板canvas,监听鼠标事件
2.获取鼠标事件,得到鼠标位置。
var mouse = {x: 0, y: 0}; //起始鼠标位置,也就是mousedown var last_mouse = {x: 0, y: 0}; /* Mouse Capturing Work */ canvas.addEventListener('mousemove', function(e) { last_mouse.x = mouse.x; last_mouse.y = mouse.y; mouse.x = e.pageX - this.offsetLeft; mouse.y = e.pageY - this.offsetTop; }, false);
以上,通过canvas.addEventListener使画图板canvas监听到鼠标事件。
3. 画线
var onPaint = function() { ctx.beginPath(); ctx.moveTo(last_mouse.x, last_mouse.y); //[code]moveTo 从一个点移动到另一个点。
ctx.lineTo(mouse.x, mouse.y); //lineTo方法画直线; 方法接受终点的坐标(x,y)作为参数
ctx.closePath();
ctx.stroke();
};[/code]
第一步是用 beginPath 创建一个路径。在内存里,路径是以一组子路径(直线,弧线等)的形式储存的,它们共同构成一个图形。每次调用 beginPath,子路径组都会被重置,然后可以绘制新的图形。
第二步就是实际绘制路径的部分,moveTo和lineTo。
第三步是调用 closePath 方法,它会尝试用直线连接当前端点与起始端点来关闭路径,但如果图形已经关闭或者只有一个点,它会什么都不做。这一步不是必须的。
最后一步是调用 stroke 或 fill 方法,这时,图形才是实际的绘制到 canvas 上去。stroke 是绘制图形的边框,fill 会用填充出一个实心图形。
基础知识,请参考https://developer.mozilla.org/zh-CN/docs/Canvas_tutorial/Drawing_shapes
以下是完整的代码。
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <meta http-equiv="Content-Script-Type" content="text/javascript" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta content=" initial-scale=0.80,user-scalable=no" /> <link href="http://code.jquery.com/ui/1.9.1/themes/base/jquery-ui.css" /> <script src="http://code.jquery.com/jquery-1.8.2.js"></script> <script src="http://code.jquery.com/ui/1.9.1/jquery-ui.js"></script> <title>Pencil</title> <style type="text/css"> html, body { width: 100%; height: 100%; } #sketch { border: 10px solid gray; height: 100%; position: relative; } #tmp_canvas { position: absolute; left: 0px; right: 0; bottom: 0; top: 0; cursor: crosshair; } </style> <script type="text/javascript"> $(document).ready(function(){ var canvas = document.querySelector('#paint'); var ctx = canvas.getContext('2d'); var sketch = document.querySelector('#sketch'); var sketch_style = getComputedStyle(sketch); canvas.width = parseInt(sketch_style.getPropertyValue('width')); canvas.height = parseInt(sketch_style.getPropertyValue('height')); var mouse = {x: 0, y: 0}; var last_mouse = {x: 0, y: 0}; /* Mouse Capturing Work */ canvas.addEventListener('mousemove', function(e) { last_mouse.x = mouse.x; last_mouse.y = mouse.y; mouse.x = e.pageX - this.offsetLeft; mouse.y = e.pageY - this.offsetTop; }, false); /* Drawing on Paint App */ ctx.lineWidth = 5; ctx.lineJoin = 'round'; ctx.lineCap = 'round'; ctx.strokeStyle = 'blue'; canvas.addEventListener('mousedown', function(e) { canvas.addEventListener('mousemove', onPaint, false); }, false); canvas.addEventListener('mouseup', function() { canvas.removeEventListener('mousemove', onPaint, false); }, false); var onPaint = function() { ctx.beginPath(); ctx.moveTo(last_mouse.x, last_mouse.y); ctx.lineTo(mouse.x, mouse.y); ctx.closePath(); ctx.stroke(); }; }); </script> </head> <body> <div> <canvas></canvas> </div> </body> </html>
这个代码很容易实现,但是它有个问题,就是画线不流畅,出现折断痕迹。
4.画流畅的线
可以根据二次贝塞尔曲线,连接2点画弧得到没有折痕的流畅曲线。
可以参照:


tmp_ctx.beginPath(); tmp_ctx.moveTo(ppts[0].x, ppts[0].y); //使用 beginPath() 和 moveTo() 方法来定义开始点 for (var i = 1; i < ppts.length - 2; i++) { var c = (ppts[i].x + ppts[i + 1].x) / 2; var d = (ppts[i].y + ppts[i + 1].y) / 2; tmp_ctx.quadraticCurveTo(ppts[i].x, ppts[i].y, c, d); //二次贝塞曲线函数 } // For the last 2 points tmp_ctx.quadraticCurveTo( ppts[i].x, ppts[i].y, ppts[i + 1].x, ppts[i + 1].y ); tmp_ctx.stroke(); //[code]这时,图形才是实际的绘制到 canvas 上去,stroke 是绘制图形的边框[/code]
quadraticCurveTo(cpx, cpy, x, y);方法通过使用表示二次贝塞尔曲线的指定控制点,向当前路径添加一个点。第一个点是用于二次贝塞尔计算中的控制点,第二个点是曲线的结束点。曲线的开始点是当前路径中最后一个点。
虽然这样子可以画出贝塞尔曲线,但是你可以发现,它还是有锯齿边缘的。但是在画图之前加一个clearRect()函数,则锯齿消失!我不晓得这是为什么。。。
5.画没有齿痕的流畅曲线
tmp_ctx.beginPath(); tmp_ctx.moveTo(ppts[0].x, ppts[0].y); tmp_ctx.clearRect(0, 0, 2000, 2000);//它可以消除齿痕! for (var i = 1; i < ppts.length - 2; i++) { var c = (ppts[i].x + ppts[i + 1].x) / 2; var d = (ppts[i].y + ppts[i + 1].y) / 2; tmp_ctx.quadraticCurveTo(ppts[i].x, ppts[i].y, c, d); } // For the last 2 points tmp_ctx.quadraticCurveTo( ppts[i].x, ppts[i].y, ppts[i + 1].x, ppts[i + 1].y ); tmp_ctx.stroke();
6.接下来是橡皮的问题,虽然可以用相同背景色来代替,但是如果背景不单一,那就不管用了。所以,我们需要一个完完全全的橡皮,而不是相同背景,或者消除一块区域的痕迹。
那么,我们可以简单的引用globalCompositeOperation()函数,这个函数是用来在画布上组合颜色,我们可以利用这个原理,叠加(数学上的"或"原理)来制作橡皮。
同画笔一样,获得鼠标位置,叠加画板上已有的颜色,则为取消。
globalCompositeOperation()函数,请参考
画笔画图时: context.globalCompositeOperation = 'source-over'; //新的颜色覆盖之前的
橡皮擦除时: context.globalCompositeOperation = 'destination-out'; //新的颜色与之前颜色,重叠的部分消失
7. 画具有透明度的线

<!-- Internet Explorer 9、Firefox、Opera、Chrome 以及 Safari 支持。 From:?postid=2841967 --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <meta http-equiv="Content-Script-Type" content="text/javascript" /> <meta http-equiv="Content-Style-Type" content="text/css" /> <meta content=" initial-scale=0.80,user-scalable=no" /> <link href="http://code.jquery.com/ui/1.9.1/themes/base/jquery-ui.css" /> <script src="http://code.jquery.com/jquery-1.8.2.js"></script> <script src="http://code.jquery.com/ui/1.9.1/jquery-ui.js"></script> <title>Pencil</title> <style type="text/css"> ul, li{ clear:both; list-style:none; margin:0 auto; display: inline; } html, body { width: 100%; height: 100%; } #sketch { border: 10px solid gray; height: 100%; position: relative; } #tmp_canvas { position: absolute; left: 0px; right: 0; bottom: 0; top: 0; cursor: crosshair; } </style> <script type="text/javascript"> $(document).ready(function(){ var canvas = document.querySelector('#paint'); var ctx = canvas.getContext('2d'); var sketch = document.querySelector('#sketch'); var sketch_style = getComputedStyle(sketch); canvas.width = parseInt(sketch_style.getPropertyValue('width')); canvas.height = parseInt(sketch_style.getPropertyValue('height')); // Creating a tmp canvas var tmp_canvas = document.createElement('canvas'); var tmp_ctx = tmp_canvas.getContext('2d'); tmp_canvas.id = 'tmp_canvas'; tmp_canvas.width = canvas.width; tmp_canvas.height = canvas.height; sketch.appendChild(tmp_canvas); var mouse = {x: 0, y: 0}; var last_mouse = {x: 0, y: 0}; var paint = { init:function(canvasID_, canvas, context, brushImage){ this.canvasID_ = canvasID_; this.canvasID = $("#"+canvasID_); this.canvas = canvas; this.context = context; /** Drawing on Line Paint App */ this.context.lineWidth = 5; this.context.lineJoin = 'round'; this.context.lineCap = 'round'; this.context.strokeStyle = 'red'; this.context.fillStyle = 'red'; this.color=["#000000","#9E9E9E","#FFFFFF","#8B5742","#FF0000","#FFC125","#00688B","#CDB38B","#CD8C95"]; this.lock = false; this.line = false; ppts = []; // Pencil Points this.brush = brushImage; this.context.globalAlpha = 1; /** mouse event */ if (this.touchSupported) { this.mouseDownEvent = "touchstart"; this.mouseMoveEvent = "touchmove"; this.mouseUpEvent = "touchend"; } else { this.mouseDownEvent = "mousedown"; this.mouseMoveEvent = "mousemove"; this.mouseUpEvent = "mouseup"; } this.bind(); }, bind:function(){ var t = this; //paint Instance this.canvasID.live({ mousedown: function(e){ mouse.x = typeof e.offsetX !== 'undefined' ? e.offsetX : e.layerX; mouse.y = typeof e.offsetY !== 'undefined' ? e.offsetY : e.layerY; ppts.push({x: mouse.x , y: mouse.y}); t.lock=true; }, mousemove: function(e){ if(t.lock){ mouse.x = typeof e.offsetX !== 'undefined' ? e.offsetX : e.layerX; mouse.y = typeof e.offsetY !== 'undefined' ? e.offsetY : e.layerY; ppts.push({x: mouse.x , y: mouse.y }); //tmp_ctx.clearRect(0, 0, 2000, 2000); //if(t.line == true){ //draw line t.onPaint(); //} //if(t.line ==false){ //t.drawPoint(); //draw image //} } }, mouseleave:function(e){ t.lock = false; //ctx.drawImage(tmp_canvas, 0, 0); //tmp_ctx.clearRect(0, 0, 2000, 2000); ppts = []; }, mouseup: function(e){ t.lock = false; //ctx.drawImage(tmp_canvas, 0, 0); //tmp_ctx.clearRect(0, 0, 2000, 2000); //tmp_ctx.drawImage(canvas, 0, 0); ppts = []; } }); }, onPaint:function() { var tmp_ctx = this.context; // Tmp canvas is always cleared up before drawing. tmp_ctx.clearRect(0, 0, 2000, 2000); //取消齿痕; 如果想用橡皮,则注释这句,因为绘图痕迹绘在两个图层中。 if (ppts.length < 3) { var b = ppts[0]; tmp_ctx.beginPath(); tmp_ctx.arc(b.x, b.y, tmp_ctx.lineWidth / 2, 0, Math.PI * 2, !0); tmp_ctx.fill(); tmp_ctx.closePath(); return; } tmp_ctx.beginPath(); tmp_ctx.moveTo(ppts[0].x, ppts[0].y); for (var i = 1; i < ppts.length - 2; i++) { var c = (ppts[i].x + ppts[i + 1].x) / 2; var d = (ppts[i].y + ppts[i + 1].y) / 2; tmp_ctx.quadraticCurveTo(ppts[i].x, ppts[i].y, c, d); } // For the last 2 points tmp_ctx.quadraticCurveTo( ppts[i].x, ppts[i].y, ppts[i + 1].x, ppts[i + 1].y ); tmp_ctx.stroke(); }, changeColor:function(style,color) { var t=this; var styleNum = style; var colorNum = color; console.debug("pen ="+style+", color="+color); t.context.strokeStyle = t.color[colorNum]; t.context.fillStyle = t.color[colorNum]; if(styleNum == 0){ //mark pen t.line = true; t.context.lineWidth = 30; t.context.globalAlpha = 0.5; t.context.globalCompositeOperation = 'source-over'; console.debug("mark"); } if(styleNum == 1){ //peicnl t.line = true; t.context.lineWidth = 5; t.context.globalAlpha = 1; t.context.globalCompositeOperation = 'source-over'; console.debug("pencil"); } if(styleNum == 2){ //resetEraser t.line = true; //t.context = ctx; t.resetEraser(); } }, resetEraser:function() { var t=this; //t.context = ctx; t.context.lineWidth = 30; t.context.globalAlpha = 1; t.context.globalCompositeOperation = 'destination-out'; console.debug("resetEraser"); }, clear:function() { ppts = []; this.context.globalAlpha = 0; this.context.clearRect(0, 0, this.w, this.h); } }; <!-- drawing --> var brush = new Image(); brush.src = "images/color_01.png"; //defalut red brush.onload = function(){ paint.init('tmp_canvas',tmp_canvas,tmp_ctx, brush); }; var style = 1; var color = 1; $('.tool> li > a').click(function() { var idx = $('.tool> li > a').index(this); style = idx; paint.changeColor(style, color); if(idx == 2){ //paint.init('paint',paint,ctx, brush); } }); $('.brush > li > a').click(function() { var idx = $('.brush > li > a').index(this); var i = idx + 1; //brush.src = "images/color_0"+i+".png"; color = idx; paint.changeColor(style, color); }); }); </script> </head> <body> <div> <ul> <li><a href="javascript:void(0)"><img src="images/crayon-outline.png" alt=""></a></li> <li><a href="javascript:void(0)"><img src="images/marker-outline.png" alt=""></a></li> <li><a href="javascript:void(0)"><img src="images/eraser-outline.png" alt=""></a></li> <li><a href="javascript:void(0)"><img src="images/image-outline.png" alt=""></a></li> </ul> <ul> <li><a href="javascript: void(0);"><img src="images/color_01.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_02.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_03.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_04.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_05.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_06.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_07.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_08.png" /></a></li> <li><a href="javascript: void(0);"><img src="images/color_09.png" /></a></li> </ul> </div> <div> <canvas></canvas> </div> </body> </html>



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